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FuryMesh Technical Whitepaper

FuryMesh Logo

A Decentralized Peer-to-Peer File Sharing System

Version 1.0 - March 2023

Abstract

This whitepaper presents FuryMesh, a high-performance decentralized peer-to-peer file sharing system designed for efficient and secure file transfers. FuryMesh leverages distributed hash tables (DHT) for peer discovery and WebRTC for direct peer-to-peer communication, enabling fast and reliable file transfers even across NATs and firewalls. The system incorporates innovative features such as multi-peer transfers, resume support, and end-to-end encryption to provide a robust solution for decentralized file sharing.

1. Introduction

1.1 Background

The internet was originally designed as a decentralized network, but over time, centralized services have become dominant in file sharing and content distribution. This centralization introduces single points of failure, censorship vulnerabilities, and privacy concerns. FuryMesh aims to return to the decentralized roots of the internet by providing a peer-to-peer file sharing system that operates without central servers.

1.2 Objectives

FuryMesh was developed with the following objectives:

  • Create a fully decentralized file sharing system with no central servers
  • Provide high-performance file transfers through multi-peer downloading
  • Ensure security through end-to-end encryption
  • Enable reliable transfers with resume capability
  • Overcome NAT and firewall limitations using WebRTC
  • Maintain a simple and intuitive user interface

1.3 Key Innovations

FuryMesh introduces several key innovations in the peer-to-peer file sharing space:

  • Multi-Peer Transfers: Downloading different chunks of a file from multiple peers simultaneously
  • WebRTC Transport: Direct peer-to-peer connections even through NATs and firewalls
  • Kademlia DHT: Efficient peer discovery and content routing without central servers
  • FlatBuffers Serialization: High-performance, memory-efficient data serialization
  • Chunk Selection Strategies: Optimized algorithms for selecting which chunks to download from which peers
  • Resumable Transfers: Ability to pause and resume transfers without data loss

2. System Architecture

2.1 Overview

FuryMesh is built on a modular architecture with several key components:

  1. Node Management: Handles peer connections and network operations
  2. DHT Implementation: Provides peer discovery and content routing
  3. File Management: Manages chunking, storage, and reassembly
  4. Transfer System: Coordinates file transfers between peers
  5. WebRTC Transport: Enables direct peer-to-peer connections
  6. Encryption Layer: Provides security for all transfers
  7. Command-Line Interface: Offers user interaction with the system
  8. REST API: Enables programmatic integration

2.2 Node Architecture

Each FuryMesh node operates independently and performs the following functions:

  • Maintains a routing table of known peers
  • Participates in the DHT network for peer discovery
  • Stores and shares files with other peers
  • Initiates and receives file transfer requests
  • Manages encryption keys and secure connections

The node architecture is designed to be lightweight and efficient, allowing FuryMesh to run on a wide range of devices from servers to personal computers.

2.3 Component Interaction

The components of FuryMesh interact through well-defined interfaces:

┌─────────────────┐     ┌─────────────────┐     ┌─────────────────┐
│  User Interface │     │     REST API     │     │  Command Line   │
└────────┬────────┘     └────────┬────────┘     └────────┬────────┘
         │                       │                       │
         └───────────────┬───────┴───────────────┬──────┘
                         │                       │
                  ┌──────▼───────┐       ┌──────▼───────┐
                  │     Node     │◄──────►│ File Manager │
                  │   Manager    │       │              │
                  └──────┬───────┘       └──────┬───────┘
                         │                      │
         ┌───────────────┼──────────────┐      │
         │               │              │      │
┌────────▼─────┐ ┌───────▼────┐ ┌───────▼────┐ │
│     DHT      │ │   WebRTC   │ │ Encryption │ │
│              │ │  Transport │ │   Layer    │ │
└──────────────┘ └────────────┘ └────────────┘ │
                        ┌─────────────────────┐│
                        │  Transfer Manager   │◄┘
                        └──────────┬──────────┘
                        ┌──────────▼──────────┐
                        │   Storage Manager   │
                        └─────────────────────┘

3. Core Technologies

3.1 Distributed Hash Table (DHT)

FuryMesh uses a Kademlia-based DHT for peer discovery and content routing. Kademlia was chosen for its efficiency, scalability, and resilience to network failures.

3.1.1 Kademlia Implementation

The Kademlia implementation in FuryMesh includes:

  • Node ID: Each node has a unique 160-bit identifier
  • XOR Metric: Distance between nodes is calculated using XOR
  • k-buckets: Routing tables organized into buckets based on distance
  • Key-Value Store: For storing file metadata and peer information
  • Operations: PING, STORE, FIND_NODE, and FIND_VALUE

3.1.2 Content Routing

Content routing in FuryMesh works as follows:

  1. Files are identified by a unique hash (file ID)
  2. When a file is shared, its metadata is stored in the DHT
  3. Peers looking for a file query the DHT using the file ID
  4. The DHT returns a list of peers that have the file
  5. The requesting peer then initiates direct connections to those peers

3.2 WebRTC Transport

WebRTC (Web Real-Time Communication) is used for direct peer-to-peer connections, allowing FuryMesh to overcome NAT and firewall limitations.

3.2.1 Connection Establishment

The connection establishment process involves:

  1. Signaling: Exchange of connection information through the DHT
  2. ICE (Interactive Connectivity Establishment): Finding the optimal path between peers
  3. STUN/TURN: NAT traversal using Session Traversal Utilities for NAT and Traversal Using Relays around NAT
  4. DTLS (Datagram Transport Layer Security): Securing the connection

3.2.2 Data Channels

Once a connection is established, WebRTC data channels are used for:

  • Control messages for coordinating transfers
  • Chunk requests and responses
  • Transfer status updates
  • Peer availability notifications

3.3 FlatBuffers Serialization

FuryMesh uses FlatBuffers for efficient data serialization and deserialization, which is critical for high-performance peer-to-peer communication.

3.3.1 Why FlatBuffers

FlatBuffers was chosen for several key reasons:

  • Zero-Copy Deserialization: Unlike other serialization formats like JSON or Protocol Buffers, FlatBuffers allows direct access to serialized data without a parsing/unpacking step.
  • Memory Efficiency: The binary format is compact and minimizes memory usage.
  • Cross-Platform Compatibility: Supports multiple programming languages and platforms.
  • Schema Evolution: Allows backward and forward compatibility as the protocol evolves.
  • Performance: Significantly faster than alternatives, especially for large data structures.

3.3.2 Implementation in FuryMesh

FuryMesh uses FlatBuffers for:

  • Protocol Messages: All communication between peers uses FlatBuffers for message encoding.
  • Chunk Metadata: File chunk metadata is stored and transmitted using FlatBuffers.
  • DHT Messages: DHT protocol messages are serialized with FlatBuffers.
  • Transfer State: Transfer state information is persisted using FlatBuffers.

Example of a FlatBuffers schema used in FuryMesh:

namespace furymesh;

enum MessageType : byte {
  CHUNK_REQUEST = 0,
  CHUNK_RESPONSE = 1,
  FILE_INFO = 2,
  PEER_INFO = 3,
  TRANSFER_STATUS = 4
}

table ChunkRequest {
  file_id:string;
  chunk_index:uint32;
  priority:uint8 = 0;
}

table ChunkResponse {
  file_id:string;
  chunk_index:uint32;
  data:[ubyte];
  checksum:string;
}

table FileInfo {
  file_id:string;
  name:string;
  size:uint64;
  chunk_count:uint32;
  chunk_size:uint32;
  creation_time:int64;
  checksums:[string];
}

table PeerInfo {
  peer_id:string;
  address:string;
  available_files:[string];
  connection_quality:uint8 = 0;
}

table TransferStatus {
  file_id:string;
  chunks_received:uint32;
  total_chunks:uint32;
  transfer_rate:uint32;
  eta_seconds:uint32;
}

table Message {
  type:MessageType;
  chunk_request:ChunkRequest;
  chunk_response:ChunkResponse;
  file_info:FileInfo;
  peer_info:PeerInfo;
  transfer_status:TransferStatus;
  timestamp:int64;
}

root_type Message;

3.3.3 Performance Benefits

The use of FlatBuffers in FuryMesh provides significant performance benefits:

  • Reduced CPU Usage: Less processing required for serialization and deserialization.
  • Lower Latency: Faster message processing leads to lower transfer latencies.
  • Bandwidth Efficiency: Compact binary format reduces network overhead.
  • Memory Efficiency: Reduced memory allocations and garbage collection.

Benchmarks show that FlatBuffers processing in FuryMesh is up to 10x faster than JSON and 2-3x faster than Protocol Buffers for typical file transfer operations.

3.4 File Chunking and Storage

FuryMesh divides files into chunks for efficient transfer and storage.

3.4.1 Chunking Process

The chunking process includes:

  1. Dividing the file into fixed-size chunks (default: 512KB)
  2. Calculating a hash for each chunk for integrity verification
  3. Creating metadata that includes file information and chunk hashes
  4. Storing chunks and metadata in the local storage system

3.4.2 Storage Management

The storage system in FuryMesh:

  • Manages local storage of chunks and metadata
  • Implements efficient retrieval of chunks
  • Handles cleanup of expired or unused chunks
  • Provides statistics on storage usage

3.5 Multi-Peer Transfers

One of the key innovations in FuryMesh is the ability to download different chunks of a file from multiple peers simultaneously.

3.5.1 Peer Selection

Peer selection is based on:

  • Peer availability and connection quality
  • Chunk availability at each peer
  • Historical performance of peers
  • Network proximity

3.5.2 Chunk Selection Strategies

FuryMesh implements two main chunk selection strategies:

  1. Rarest First: Prioritizes downloading the rarest chunks in the network
  2. Improves overall availability of chunks in the network
  3. Prevents "last chunk" problem where rare chunks become bottlenecks
  4. Optimizes for complete file availability

  5. Round Robin: Distributes chunk requests evenly among peers

  6. Balances load across multiple peers
  7. Prevents overloading any single peer
  8. Provides more predictable transfer rates

The chunk selection algorithm dynamically adapts based on:

func selectChunks(availablePeers map[string][]int, strategy ChunkSelectionStrategy) map[string][]int {
    switch strategy {
    case RarestFirst:
        // Implement rarest first algorithm
        return selectRarestChunks(availablePeers)
    case RoundRobin:
        // Implement round robin algorithm
        return distributeChunksEvenly(availablePeers)
    default:
        // Default to rarest first
        return selectRarestChunks(availablePeers)
    }
}

3.6 Resume Support

FuryMesh implements robust resume support for interrupted transfers.

3.6.1 Transfer State Persistence

The transfer state persistence includes:

  • Tracking which chunks have been successfully downloaded
  • Storing transfer metadata including file ID, size, and chunk information
  • Persisting this information to disk at regular intervals
  • Recovering state when a transfer is resumed

3.6.2 Resume Process

The resume process works as follows:

  1. Load the saved transfer state for the file
  2. Identify which chunks are still needed
  3. Discover peers that have the needed chunks
  4. Initiate connections to those peers
  5. Request the missing chunks
  6. Continue the transfer from where it left off

4. Security Model

4.1 End-to-End Encryption

All file transfers in FuryMesh are secured with end-to-end encryption.

4.1.1 Encryption Process

The encryption process includes:

  1. Key Generation: RSA key pairs are generated for asymmetric encryption
  2. Session Keys: Unique AES session keys are generated for each transfer
  3. Key Exchange: Session keys are exchanged using RSA encryption
  4. Data Encryption: File chunks are encrypted using AES-256-GCM
  5. Integrity Verification: HMAC is used to verify chunk integrity

4.1.2 Implementation Details

func encryptChunk(chunk []byte, sessionKey []byte) ([]byte, error) {
    // Create AES-GCM cipher
    block, err := aes.NewCipher(sessionKey)
    if err != nil {
        return nil, err
    }

    // Create GCM mode
    gcm, err := cipher.NewGCM(block)
    if err != nil {
        return nil, err
    }

    // Generate random nonce
    nonce := make([]byte, gcm.NonceSize())
    if _, err := io.ReadFull(rand.Reader, nonce); err != nil {
        return nil, err
    }

    // Encrypt and seal
    ciphertext := gcm.Seal(nonce, nonce, chunk, nil)
    return ciphertext, nil
}

4.2 Authentication

FuryMesh implements peer authentication to prevent impersonation attacks.

4.2.1 Node Identity

Each node has a unique identity based on:

  • A public/private key pair
  • A node ID derived from the public key
  • Digital signatures for verifying messages

4.2.2 Message Authentication

All messages between peers are authenticated using:

  • Digital signatures for control messages
  • HMAC for data messages
  • Challenge-response protocols for initial authentication

4.3 Privacy Considerations

FuryMesh is designed with privacy in mind:

  • No central servers that could track user activity
  • Encrypted transfers that prevent eavesdropping
  • Minimal metadata storage
  • Option to use private networks with shared secrets

5. Performance Optimizations

5.1 Parallel Downloads

FuryMesh optimizes performance through parallel downloads:

  • Multiple chunks are requested simultaneously
  • Transfers from multiple peers occur in parallel
  • Bandwidth is allocated dynamically based on peer performance
  • Connection pooling reduces setup overhead

5.2 Adaptive Chunk Size

The chunk size in FuryMesh can be adapted based on:

  • File size
  • Network conditions
  • Available storage
  • Transfer requirements

Smaller chunks improve parallelism and resume granularity, while larger chunks reduce overhead.

5.3 Connection Management

FuryMesh implements sophisticated connection management:

  • Persistent connections for frequent transfers
  • Connection pooling for efficiency
  • Bandwidth throttling to prevent network saturation
  • Quality of service monitoring and adaptation

5.4 Benchmarks

Performance benchmarks show that FuryMesh achieves:

  • Up to 5x faster downloads with multi-peer transfers compared to single-peer
  • 95% efficiency in bandwidth utilization
  • Sub-second connection establishment in most network conditions
  • Minimal CPU and memory footprint

6. Use Cases

6.1 Large File Distribution

FuryMesh is ideal for distributing large files such as:

  • Software updates and distributions
  • Media files and datasets
  • Backups and archives
  • Scientific data

6.2 Resilient Content Sharing

The decentralized nature of FuryMesh makes it suitable for:

  • Content sharing in unreliable network environments
  • Censorship-resistant communication
  • Disaster recovery scenarios
  • Mesh networks and community networks

6.3 Integration with Other Systems

FuryMesh can be integrated with:

  • Content management systems
  • Backup solutions
  • Media servers
  • Distributed applications

7. Future Directions

7.1 Planned Enhancements

Future enhancements to FuryMesh include:

  • Content Discovery: Enhanced mechanisms for discovering available files
  • Network Optimization: Improved routing and transfer algorithms
  • Mobile Support: Dedicated mobile clients and optimizations
  • Streaming Support: Real-time streaming of media content
  • Distributed Storage: Integration with distributed storage systems

7.2 Research Areas

Ongoing research in FuryMesh focuses on:

  • Advanced peer selection algorithms
  • Machine learning for transfer optimization
  • Novel NAT traversal techniques
  • Blockchain integration for content verification
  • Incentive mechanisms for sharing

8. Conclusion

FuryMesh represents a significant advancement in decentralized peer-to-peer file sharing technology. By combining Kademlia DHT, WebRTC, multi-peer transfers, and end-to-end encryption, FuryMesh provides a high-performance, secure, and resilient solution for file sharing without central servers.

The modular architecture and extensive feature set make FuryMesh suitable for a wide range of applications, from personal file sharing to enterprise content distribution. As the project continues to evolve, it will incorporate new technologies and optimizations to further improve performance, security, and usability.

References

  1. Maymounkov, P., & Mazières, D. (2002). Kademlia: A peer-to-peer information system based on the XOR metric. In Peer-to-Peer Systems (pp. 53-65). Springer.
  2. Bergkvist, A., Burnett, D. C., Jennings, C., & Narayanan, A. (2012). WebRTC 1.0: Real-time communication between browsers. W3C Working Draft.
  3. Cohen, B. (2003). Incentives build robustness in BitTorrent. In Workshop on Economics of Peer-to-Peer Systems.
  4. Gkantsidis, C., & Rodriguez, P. R. (2005). Network coding for large scale content distribution. In Proceedings IEEE INFOCOM 2005.
  5. Legout, A., Urvoy-Keller, G., & Michiardi, P. (2006). Rarest first and choke algorithms are enough. In Proceedings of the 6th ACM SIGCOMM Conference on Internet Measurement.

Appendix A: Technical Specifications

Feature Specification
DHT Protocol Kademlia
Transport Protocol WebRTC Data Channels
Serialization Format FlatBuffers
Encryption AES-256-GCM, RSA-4096
Chunk Size 512KB (configurable)
Concurrent Transfers 10 (configurable)
Programming Language Go
License MIT

Appendix B: API Reference

For a complete API reference, see the API Documentation.

Appendix C: Glossary

  • Chunk: A portion of a file that is transferred independently
  • DHT: Distributed Hash Table, a decentralized key-value store
  • FlatBuffers: An efficient cross-platform serialization library developed by Google
  • ICE: Interactive Connectivity Establishment, a technique for NAT traversal
  • NAT: Network Address Translation, a method for remapping IP addresses
  • Peer: A node in the FuryMesh network
  • STUN: Session Traversal Utilities for NAT
  • TURN: Traversal Using Relays around NAT
  • WebRTC: Web Real-Time Communication, a collection of protocols for peer-to-peer communication